OPTION SET 1
SYSTEM / STUDIO CORE

DESIGN / TECHNOLOGY / CULTURE
POST-DEPLOYMENT / PRE-STABILITY

T1 2 3 4 5 6 7

Recursive Diagram of One Studio System
(left to right) for speculative practice,
becoming a container for identity, technology, and form
as an active ecology.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

IDENTITY / MODULE 01
ID: STUDIO–ID–A01

A container for intention.
Form emerges before explanation.
Identity stabilizes only through repetition.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 2
PROCESS / LOADING STATE

SYSTEM STATUS: INITIALIZING
MODE: SPECULATIVE

T1 2 3 4 5 6 7

Each module operates independently,
yet remains influenced by adjacent structures.
Failure, delay, and recursion
are treated as generative forces.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

SYSTEMS / MODULE 02
ID: SYS–CORE–B07

Systems are not designed.
They are discovered through constraints.
Failure refines the architecture.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 3
FORM / IDENTITY

IDENTITY / FORM / SIGNAL - ASSEMBLED OVER TIME
POST-INTERFACE CONDITION

T1 2 3 4 5 6 7

Form is treated as a consequence
of accumulated decisions and constraints.
No single element retains autonomy.
Stability is temporary.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

IDENTITY / MODULE 03
ID: UI–THRESHOLD–C12

An interface is a negotiation
between machine logic
and human instinct.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 4
INTERFACE / MEDIATION

INTERFACE / EMBODIMENT - ACTIVE FEEDBACK LOOP
CALIBRATION IN PROGRESS

T1 2 3 4 5 6 7

Diagram of Mediation Between Human and Machine
where interfaces function as negotiation zones
rather than solutions.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

NARRATIVE / MODULE 04
ID: NAR–SEQ–D09

Narrative is not linear.
It folds, repeats, and leaks
across mediums.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE

OPTION SET 5
ARCHIVE / MEMORY

ARCHIVE / SYSTEM MEMORY
READ-WRITE STATE, NON-FINAL RECORD

T1 2 3 4 5 6 7

Diagram of Mediation Between Human and Machine
where interfaces function as negotiation zones
rather than solutions.

WIT BWIT FNOS SNOS
Diagram By Pensatori Irrazionali

FORM / MODULE 05
ID: FORM–FIELD–E03

Form is a consequence,
not a decision.
Shape follows pressure.

01 STATUS / ACTIVE
02 STATUS / ACTIVE
03 STATUS / ACTIVE
04 STATUS / ACTIVE
05 STATUS / ACTIVE
06 STATUS / ACTIVE
07 STATUS / ACTIVE
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I am pleased to inform you that I will be attending the B-Hype event in Dubai.

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I organized the AEVA x Battlenet Fortnite OG anniversary cup with 2,000+ participants.

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I am pleased to inform you that I will be attending the B-Hype event in Dubai.

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We don't do generic design. Our creative solutions
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We don’t do generic design. Our creative solutions make brands stand out, improve user experience, and boost revenue.

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We don’t do generic design. Our creative solutions make brands stand out, improve user experience, and boost revenue.

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Game Design
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(About it)

We don’t do generic design. Our creative solutions make brands stand out, improve user experience, and boost revenue.

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Game Design
Game Design
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Imagery2026

We help visionary brands flourish
by crafting digital experiences that let
audiences feel the depth, elegance, and
essence of their products.

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